SecretBot/GameFiles/Game.py

111 lines
3.9 KiB
Python

import logging
from typing import Dict, Callable, List, Union
import discord
logger = logging.getLogger(__name__)
class Game:
"""
Game state for one guild
"""
def __init__(self, config_dict: Dict, save_function: Callable, guild: discord.Guild):
self.config = config_dict
self.save_function = save_function
self.guild = guild
@staticmethod
def new_dict():
return {
"game_started": False,
}
def is_started(self):
return self.config["game_started"]
def get_players_id(self) -> List[int]:
return self.config["players"]
def get_players(self) -> List[discord.Member]:
return [self.guild.get_member(player) for player in self.get_players_id()]
def get_player_info(self, player: Union[int, discord.Member]):
if isinstance(player, discord.Member):
player = player.id
return self.config["player_info"][str(player)]
def get_gm_role_id(self) -> int:
return self.config["gm_role"]
def get_gm_role(self) -> discord.Role:
return self.guild.get_role(self.get_gm_role_id())
def is_gm(self, user: discord.Member) -> bool:
return self.get_gm_role() in user.roles
def get_game_category_id(self) -> int:
return self.config["category"]
def get_game_category(self) -> discord.CategoryChannel:
return self.guild.get_channel(self.get_game_category_id())
async def start(self, gm_role: discord.Role, player_role: discord.Role):
if self.is_started():
raise ValueError("Game already started")
logger.info(f"[{self.guild.name}] Starting game")
self.config["gm_role"] = gm_role.id
self.config["player_role"] = player_role.id
self.config["players"] = [member.id for member in player_role.members]
self.config["player_info"] = {str(player): {} for player in self.config["players"]}
permissions = {
self.guild.default_role: discord.PermissionOverwrite(send_messages = False),
gm_role: discord.PermissionOverwrite(send_messages = True),
player_role: discord.PermissionOverwrite(send_messages = True),
}
game_category = await self.guild.create_category("In-game", overwrites = permissions)
self.config["category"] = game_category.id
logger.debug(f"[{self.guild.name}] Created game category")
permissions = {
self.guild.default_role: discord.PermissionOverwrite(read_messages = False),
gm_role: discord.PermissionOverwrite(read_messages = True),
}
self.config["admin_chan"] = (await game_category.create_text_channel("admin", overwrites = permissions)).id
logger.debug(f"[{self.guild.name}] Created admin channel")
permissions = {
self.guild.default_role: discord.PermissionOverwrite(send_messages = False),
gm_role: discord.PermissionOverwrite(send_messages = True),
}
self.config["announce_chan"] = (await game_category.create_text_channel("announce", overwrites = permissions)).id
self.config["votes_chan"] = (await game_category.create_text_channel("votes", overwrites = permissions)).id
logger.debug(f"[{self.guild.name}] Created announcements and votes channels")
self.config["discussion_chan"] = (await game_category.create_text_channel("discussion")).id # Permissions are inherited from the category
logger.debug(f"[{self.guild.name}] Created discussion channel")
for player in self.get_players():
channel_permissions = {
self.guild.default_role: discord.PermissionOverwrite(read_messages = False),
player: discord.PermissionOverwrite(read_messages = True),
gm_role: discord.PermissionOverwrite(read_messages = True),
}
player_channel = await game_category.create_text_channel(player.name, overwrites = channel_permissions)
self.get_player_info(player)["channel"] = player_channel.id
logger.debug(f"[{self.guild.name}] Created player channels")
self.config["game_started"] = True
self.save_function()
async def delete(self, guild: discord.Guild):
category = self.get_game_category()
for channel in category.channels:
await channel.delete()
await category.delete()
self.config.clear()
self.config.update(self.new_dict())
self.save_function()