SecretBot/GameFiles/Game.py

219 lines
7.2 KiB
Python

import logging
from typing import Dict, Callable, List, Union
from functools import wraps
from collections import defaultdict
import discord
logger = logging.getLogger(__name__)
def started_only(func):
"""
Decorator for *methods* of Game that need the game to be started.
"""
@wraps(func)
def decorated(obj: 'Game', *args, **kwargs):
if not obj.is_started():
raise RuntimeError("This function only works on running games!")
return func(obj, *args, **kwargs)
return decorated
def vote_running(func):
"""
Decorator for *methods* of Game that need a vote to be running
"""
@wraps(func)
def decorated(obj: 'Game', *args, **kwargs):
if not obj.is_vote_running():
raise RuntimeError("This function only works if a vote is running!")
return func(obj, *args, **kwargs)
return decorated
class Game:
"""
Game state for one guild
"""
def __init__(self, config_dict: Dict, save_function: Callable, guild: discord.Guild):
self.config = config_dict
self.save_function = save_function
self.guild = guild
@staticmethod
def new_dict():
return {
"game_started": False,
}
def is_started(self):
return self.config["game_started"]
@started_only
def get_players_id(self) -> List[int]:
return self.config["players"]
@started_only
def get_players(self) -> List[discord.Member]:
return [self.guild.get_member(player) for player in self.get_players_id()]
@started_only
def get_player_info(self, player: Union[int, discord.Member]):
if isinstance(player, discord.Member):
player = player.id
return self.config["player_info"][str(player)]
@started_only
def get_gm_role_id(self) -> int:
return self.config["gm_role"]
@started_only
def get_gm_role(self) -> discord.Role:
return self.guild.get_role(self.get_gm_role_id())
@started_only
def is_gm(self, user: discord.Member) -> bool:
return self.get_gm_role() in user.roles
@started_only
def get_game_category_id(self) -> int:
return self.config["category"]
@started_only
def get_game_category(self) -> discord.CategoryChannel:
return self.guild.get_channel(self.get_game_category_id())
@started_only
def get_votes_channel_id(self) -> int:
return self.config["votes_chan"]
@started_only
def get_votes_channel(self) -> discord.TextChannel:
return self.guild.get_channel(self.get_votes_channel_id())
@started_only
def is_vote_running(self) -> bool:
return self.config["vote"] is not None
@vote_running
def is_vote_passing(self) -> bool:
vote_count = defaultdict(int)
for player_id in self.get_players_id():
vote_count[self.config["vote"][str(player_id)]] += 1
return vote_count[True] > vote_count[False]
async def start(self, gm_role: discord.Role, player_role: discord.Role):
if self.is_started():
raise ValueError("Game already started")
logger.info(f"[{self.guild.name}] Starting game")
self.config["gm_role"] = gm_role.id
self.config["player_role"] = player_role.id
self.config["players"] = [member.id for member in player_role.members]
self.config["player_info"] = {str(player): {} for player in self.config["players"]}
self.config["vote"] = None
permissions = {
self.guild.default_role: discord.PermissionOverwrite(send_messages = False),
gm_role: discord.PermissionOverwrite(send_messages = True),
player_role: discord.PermissionOverwrite(send_messages = True),
}
game_category = await self.guild.create_category("In-game", overwrites = permissions)
self.config["category"] = game_category.id
logger.debug(f"[{self.guild.name}] Created game category")
permissions = {
self.guild.default_role: discord.PermissionOverwrite(read_messages = False),
gm_role: discord.PermissionOverwrite(read_messages = True),
}
self.config["admin_chan"] = (await game_category.create_text_channel("admin", overwrites = permissions)).id
logger.debug(f"[{self.guild.name}] Created admin channel")
permissions = {
self.guild.default_role: discord.PermissionOverwrite(send_messages = False),
gm_role: discord.PermissionOverwrite(send_messages = True),
}
self.config["announce_chan"] = (await game_category.create_text_channel("announce", overwrites = permissions)).id
self.config["votes_chan"] = (await game_category.create_text_channel("votes", overwrites = permissions)).id
logger.debug(f"[{self.guild.name}] Created announcements and votes channels")
self.config["discussion_chan"] = (await game_category.create_text_channel("discussion")).id # Permissions are inherited from the category
logger.debug(f"[{self.guild.name}] Created discussion channel")
for player in player_role.members:
channel_permissions = {
self.guild.default_role: discord.PermissionOverwrite(read_messages = False),
player: discord.PermissionOverwrite(read_messages = True),
gm_role: discord.PermissionOverwrite(read_messages = True),
}
player_channel = await game_category.create_text_channel(player.name, overwrites = channel_permissions)
self.config["player_info"][str(player.id)]["channel"] = player_channel.id
logger.debug(f"[{self.guild.name}] Created player channels")
self.config["game_started"] = True
self.save_function()
@started_only
async def delete(self):
category = self.get_game_category()
for channel in category.channels:
await channel.delete()
await category.delete()
self.config.clear()
self.config.update(self.new_dict())
self.save_function()
async def start_vote(self, president: discord.Member, chancellor: discord.Member):
if self.is_vote_running():
raise RuntimeError("A vote is already running")
logging.debug(f"[{self.guild.name}] Starting vote")
self.config["vote"] = {
"president": president.id,
"chancellor": chancellor.id,
"message": None,
"revealed": False,
}
self.config["vote"].update({str(player_id): None for player_id in self.get_players_id()})
self.save_function()
await self.update_vote_message()
@vote_running
async def update_vote_message(self):
logging.debug(f"[{self.guild.name}] Updating vote message")
president = self.config["vote"]["president"]
chancellor = self.config["vote"]["chancellor"]
message_content = [
"**Citizens are called to vote**",
"Do you want to elect the following government?",
f":crown: <@{president}> as president",
f":person_in_tuxedo: <@{chancellor}> as chancellor",
"",
]
for player_id in self.get_players_id():
player_vote = self.config["vote"][str(player_id)]
if player_vote is None:
message_content.append(f":black_large_square: <@{player_id}> has not voted")
else:
if self.config["vote"]["revealed"]:
if player_vote:
message_content.append(f":green_square: <@{player_id}> has voted JA")
else:
message_content.append(f":red_square: <@{player_id}> has voted NEIN")
else: # Player has voted but the vote should not be revealed
message_content.append(f":white_large_square: <@{player_id}> has voted")
message_content_str = "\n".join(message_content)
if self.config["vote"]["message"] is None:
self.config["vote"]["message"] = (await self.get_votes_channel().send(message_content_str, allowed_mentions = discord.AllowedMentions.none())).id
else:
await (await self.get_votes_channel().fetch_message(self.config["vote"]["message"])).edit(content = message_content_str, allowed_mentions = discord.AllowedMentions.none())