Game: messages with player mentions now have permission to ping players to fix undefined-user problem on mobile
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1cb879aa09
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@ -286,7 +286,7 @@ class Game:
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]
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message_content.extend([f"· <@{player_id}>" for player_id in self.get_players_id()])
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message_content.append("Have a nice game!")
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message = await announcements_chan.send("\n".join(message_content), allowed_mentions = discord.AllowedMentions(roles = True))
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message = await announcements_chan.send("\n".join(message_content), allowed_mentions = discord.AllowedMentions(roles = True, users = True))
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await message.pin()
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logger.debug(f"[{self.guild.name}] Announced game start in announcements")
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asyncio.create_task(announce_game_start()) # We do not add it to the list of tasks to wait before game creation finishes because we do not care if it is executed after a while
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@ -318,7 +318,7 @@ class Game:
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player_channel = await game_category.create_text_channel(player.name, overwrites = perms, position = position)
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self.config["player_info"][str(player.id)]["channel"] = player_channel.id
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logger.debug(f"[{self.guild.name}] Created channel for player {player.name}")
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asyncio.create_task(player_channel.send(f"Hello! This is your private channel.\nIn here you can cast your votes, interact with the <@&{self.get_gm_role_id()}>, and write freely.\nHave a nice game!", allowed_mentions = discord.AllowedMentions.none()))
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asyncio.create_task(player_channel.send(f"Hello! This is your private channel.\nIn here you can cast your votes, interact with the <@&{self.get_gm_role_id()}>, and write freely.\nHave a nice game!", allowed_mentions = discord.AllowedMentions(roles = True)))
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for i, player in enumerate(player_role.members):
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tasks.append(asyncio.create_task(create_player_channel(player, 5 + i)))
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@ -385,9 +385,9 @@ class Game:
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message_content.append("**The vote has ended**")
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message_content_str = "\n".join(message_content)
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if self.config["vote"]["message"] is None:
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self.config["vote"]["message"] = (await self.get_votes_channel().send(message_content_str, allowed_mentions = discord.AllowedMentions.none())).id
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self.config["vote"]["message"] = (await self.get_votes_channel().send(message_content_str, allowed_mentions = discord.AllowedMentions(users = True))).id
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else:
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await (await self.get_votes_channel().fetch_message(self.config["vote"]["message"])).edit(content = message_content_str, allowed_mentions = discord.AllowedMentions.none())
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await (await self.get_votes_channel().fetch_message(self.config["vote"]["message"])).edit(content = message_content_str, allowed_mentions = discord.AllowedMentions(users = True))
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@vote_running
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@save_on_success
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@ -420,7 +420,7 @@ class Game:
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announcement_content.append(":relaxed: The country has calmed and the chaos counter has been reset")
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self.config["chaos"] = 0 # Anyway, the chaos is reset by a successful vote
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self.config["vote"] = None
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await self.get_announcements_channel().send("\n".join(announcement_content), allowed_mentions = discord.AllowedMentions(roles = True))
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await self.get_announcements_channel().send("\n".join(announcement_content), allowed_mentions = discord.AllowedMentions(roles = True, users = True))
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# After announcing a non-passing vote, we increase the chaos and announce it
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if not passed:
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await self.increase_chaos()
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