Storing guild object in game for easier access to discord objects

This commit is contained in:
Elnath 2021-06-09 23:03:58 +02:00
parent aae877693a
commit a5b05e81ad
3 changed files with 32 additions and 23 deletions

View File

@ -11,9 +11,10 @@ class Game:
Game state for one guild
"""
def __init__(self, config_dict: Dict, save_function: Callable):
def __init__(self, config_dict: Dict, save_function: Callable, guild: discord.Guild):
self.config = config_dict
self.save_function = save_function
self.guild = guild
@staticmethod
def new_dict():
@ -24,72 +25,80 @@ class Game:
def is_started(self):
return self.config["game_started"]
def get_players(self) -> List[int]:
def get_players_id(self) -> List[int]:
return self.config["players"]
def get_players(self) -> List[discord.Member]:
return [self.guild.get_member(player) for player in self.get_players_id()]
def get_player_info(self, player: Union[int, discord.Member]):
if isinstance(player, discord.Member):
player = player.id
return self.config["player_info"][str(player)]
def get_gm_role(self) -> int:
def get_gm_role_id(self) -> int:
return self.config["gm_role"]
def get_game_category(self) -> int:
def get_gm_role(self) -> discord.Role:
return self.guild.get_role(self.get_gm_role_id())
def get_game_category_id(self) -> int:
return self.config["category"]
async def start(self, guild: discord.Guild, gm_role: discord.Role, player_role: discord.Role):
def get_game_category(self) -> discord.CategoryChannel:
return self.guild.get_channel(self.get_game_category_id())
async def start(self, gm_role: discord.Role, player_role: discord.Role):
if self.is_started():
raise ValueError("Game already started")
logger.info(f"[{guild.name}] Starting game")
logger.info(f"[{self.guild.name}] Starting game")
self.config["gm_role"] = gm_role.id
self.config["player_role"] = player_role.id
self.config["players"] = [member.id for member in player_role.members]
self.config["player_info"] = {str(player): {} for player in self.config["players"]}
permissions = {
guild.default_role: discord.PermissionOverwrite(send_messages = False),
self.guild.default_role: discord.PermissionOverwrite(send_messages = False),
gm_role: discord.PermissionOverwrite(send_messages = True),
player_role: discord.PermissionOverwrite(send_messages = True),
}
game_category = await guild.create_category("In-game", overwrites = permissions)
game_category = await self.guild.create_category("In-game", overwrites = permissions)
self.config["category"] = game_category.id
logger.debug(f"[{guild.name}] Created game category")
logger.debug(f"[{self.guild.name}] Created game category")
permissions = {
guild.default_role: discord.PermissionOverwrite(read_messages = False),
self.guild.default_role: discord.PermissionOverwrite(read_messages = False),
gm_role: discord.PermissionOverwrite(read_messages = True),
}
self.config["admin_chan"] = (await game_category.create_text_channel("admin", overwrites = permissions)).id
logger.debug(f"[{guild.name}] Created admin channel")
logger.debug(f"[{self.guild.name}] Created admin channel")
permissions = {
guild.default_role: discord.PermissionOverwrite(send_messages = False),
self.guild.default_role: discord.PermissionOverwrite(send_messages = False),
gm_role: discord.PermissionOverwrite(send_messages = True),
}
self.config["announce_chan"] = (await game_category.create_text_channel("announce", overwrites = permissions)).id
self.config["votes_chan"] = (await game_category.create_text_channel("votes", overwrites = permissions)).id
logger.debug(f"[{guild.name}] Created announcements and votes channels")
logger.debug(f"[{self.guild.name}] Created announcements and votes channels")
self.config["discussion_chan"] = (await game_category.create_text_channel("discussion")).id # Permissions are inherited from the category
logger.debug(f"[{guild.name}] Created discussion channel")
logger.debug(f"[{self.guild.name}] Created discussion channel")
for player in self.get_players():
player_member: discord.Member = guild.get_member(player)
channel_permissions = {
guild.default_role: discord.PermissionOverwrite(read_messages = False),
player_member: discord.PermissionOverwrite(read_messages = True),
self.guild.default_role: discord.PermissionOverwrite(read_messages = False),
player: discord.PermissionOverwrite(read_messages = True),
gm_role: discord.PermissionOverwrite(read_messages = True),
}
player_channel = await game_category.create_text_channel(player_member.name, overwrites = channel_permissions)
player_channel = await game_category.create_text_channel(player.name, overwrites = channel_permissions)
self.get_player_info(player)["channel"] = player_channel.id
logger.debug(f"[{guild.name}] Created player channels")
logger.debug(f"[{self.guild.name}] Created player channels")
self.config["game_started"] = True
self.save_function()
async def delete(self, guild: discord.Guild):
category = guild.get_channel(self.get_game_category())
category = self.get_game_category()
for channel in category.channels:
await channel.delete()
await category.delete()

View File

@ -120,4 +120,4 @@ class GamesFile:
if guild_id_str not in self.config:
self.config[guild_id_str] = Game.new_dict()
self.save_to_file()
return Game(self.config[guild_id_str], self.save_to_file)
return Game(self.config[guild_id_str], self.save_to_file, guild)

View File

@ -95,13 +95,13 @@ class SecretBot(commands.Cog):
await ctx.reply(":x: a game is already running")
else:
await ctx.guild.get_member(self.bot.user.id).add_roles(gm_role)
await game.start(ctx.guild, gm_role, player_role)
await game.start(gm_role, player_role)
@commands.command("DeleteGame", help = "Delete a running game and all of its associated channels")
async def delete_game(self, ctx: commands.Context):
game = self.games_file[ctx.guild]
if game.is_started():
gm_role = discord.Object(game.get_gm_role()) # We need to get the role before the game is deleted
gm_role = game.get_gm_role()
await game.delete(ctx.guild)
await ctx.guild.get_member(self.bot.user.id).remove_roles(gm_role)
else: