Game: decorator for raising explicit exception on methods that need the game to be started
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@ -1,11 +1,24 @@
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import logging
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from typing import Dict, Callable, List, Union
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from functools import wraps
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import discord
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logger = logging.getLogger(__name__)
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def started_only(func):
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"""
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Decorator for *methods* of Game that need the game to be started.
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"""
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@wraps(func)
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def decorated(obj, *args, **kwargs):
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if not obj.is_started():
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raise RuntimeError("This function only works on running games!")
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func(obj, *args, **kwargs)
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return decorated
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class Game:
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"""
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Game state for one guild
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@ -25,29 +38,37 @@ class Game:
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def is_started(self):
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return self.config["game_started"]
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@started_only
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def get_players_id(self) -> List[int]:
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return self.config["players"]
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@started_only
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def get_players(self) -> List[discord.Member]:
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return [self.guild.get_member(player) for player in self.get_players_id()]
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@started_only
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def get_player_info(self, player: Union[int, discord.Member]):
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if isinstance(player, discord.Member):
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player = player.id
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return self.config["player_info"][str(player)]
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@started_only
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def get_gm_role_id(self) -> int:
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return self.config["gm_role"]
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@started_only
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def get_gm_role(self) -> discord.Role:
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return self.guild.get_role(self.get_gm_role_id())
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@started_only
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def is_gm(self, user: discord.Member) -> bool:
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return self.get_gm_role() in user.roles
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@started_only
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def get_game_category_id(self) -> int:
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return self.config["category"]
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@started_only
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def get_game_category(self) -> discord.CategoryChannel:
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return self.guild.get_channel(self.get_game_category_id())
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@ -100,6 +121,7 @@ class Game:
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self.config["game_started"] = True
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self.save_function()
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@started_only
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async def delete(self):
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category = self.get_game_category()
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for channel in category.channels:
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